From 9cd2e9ec8fc0127393dfce9c0359d500c8c238be Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Tue, 09 Apr 2019 02:22:50 +0000
Subject: [PATCH] updae source to 2.0.9 source

---
 source/src/video/haiku/SDL_bmodes.cc |  406 +++++++++++++++++++++++++++++-----------------------------
 1 files changed, 203 insertions(+), 203 deletions(-)

diff --git a/source/src/video/haiku/SDL_bmodes.cc b/source/src/video/haiku/SDL_bmodes.cc
index 1105342..9d71996 100644
--- a/source/src/video/haiku/SDL_bmodes.cc
+++ b/source/src/video/haiku/SDL_bmodes.cc
@@ -44,30 +44,30 @@
 /* This wrapper is here so that the driverdata can be freed without freeing
    the display_mode structure */
 struct SDL_DisplayModeData {
-	display_mode *bmode;
+    display_mode *bmode;
 };
 #endif
 
 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
-	return ((SDL_BWin*)(window->driverdata));
+    return ((SDL_BWin*)(window->driverdata));
 }
 
 static SDL_INLINE SDL_BApp *_GetBeApp() {
-	return ((SDL_BApp*)be_app);
+    return ((SDL_BApp*)be_app);
 }
 
 static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) {
 #if WRAP_BMODE
-	return ((SDL_DisplayModeData*)mode->driverdata)->bmode;
+    return ((SDL_DisplayModeData*)mode->driverdata)->bmode;
 #else
-	return (display_mode*)(mode->driverdata);
+    return (display_mode*)(mode->driverdata);
 #endif
 }
 
 /* Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp */
 static float get_refresh_rate(display_mode &mode) {
-	return float(mode.timing.pixel_clock * 1000)
-		/ float(mode.timing.h_total * mode.timing.v_total);
+    return float(mode.timing.pixel_clock * 1000)
+        / float(mode.timing.h_total * mode.timing.v_total);
 }
 
 
@@ -76,252 +76,252 @@
  * This is a useful debugging tool.  Uncomment and insert into code as needed.
  */
 void _SpoutModeData(display_mode *bmode) {
-	printf("BMode:\n");
-	printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
-	printf("\th,v = (%i,%i)\n", bmode->h_display_start, 
-			bmode->v_display_start);
-	if(bmode->flags) {
-		printf("\tFlags:\n");
-		if(bmode->flags & B_SCROLL) {
-			printf("\t\tB_SCROLL\n");
-		}
-		if(bmode->flags & B_8_BIT_DAC) {
-			printf("\t\tB_8_BIT_DAC\n");
-		}
-		if(bmode->flags & B_HARDWARE_CURSOR) {
-			printf("\t\tB_HARDWARE_CURSOR\n");
-		}
-		if(bmode->flags & B_PARALLEL_ACCESS) {
-			printf("\t\tB_PARALLEL_ACCESS\n");
-		}
-		if(bmode->flags & B_DPMS) {
-			printf("\t\tB_DPMS\n");
-		}
-		if(bmode->flags & B_IO_FB_NA) {
-			printf("\t\tB_IO_FB_NA\n");
-		}
-	}
-	printf("\tTiming:\n");
-	printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock);
-	printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n",
-		bmode->timing.h_display, bmode->timing.h_sync_start,
-		bmode->timing.h_sync_end, bmode->timing.h_total);
-	printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n",
-		bmode->timing.v_display, bmode->timing.v_sync_start,
-		bmode->timing.v_sync_end, bmode->timing.v_total);
-	if(bmode->timing.flags) {
-		printf("\t\tFlags:\n");
-		if(bmode->timing.flags & B_BLANK_PEDESTAL) {
-			printf("\t\t\tB_BLANK_PEDESTAL\n");
-		}
-		if(bmode->timing.flags & B_TIMING_INTERLACED) {
-			printf("\t\t\tB_TIMING_INTERLACED\n");
-		}
-		if(bmode->timing.flags & B_POSITIVE_HSYNC) {
-			printf("\t\t\tB_POSITIVE_HSYNC\n");
-		}
-		if(bmode->timing.flags & B_POSITIVE_VSYNC) {
-			printf("\t\t\tB_POSITIVE_VSYNC\n");
-		}
-		if(bmode->timing.flags & B_SYNC_ON_GREEN) {
-			printf("\t\t\tB_SYNC_ON_GREEN\n");
-		}
-	}
+    printf("BMode:\n");
+    printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
+    printf("\th,v = (%i,%i)\n", bmode->h_display_start, 
+            bmode->v_display_start);
+    if(bmode->flags) {
+        printf("\tFlags:\n");
+        if(bmode->flags & B_SCROLL) {
+            printf("\t\tB_SCROLL\n");
+        }
+        if(bmode->flags & B_8_BIT_DAC) {
+            printf("\t\tB_8_BIT_DAC\n");
+        }
+        if(bmode->flags & B_HARDWARE_CURSOR) {
+            printf("\t\tB_HARDWARE_CURSOR\n");
+        }
+        if(bmode->flags & B_PARALLEL_ACCESS) {
+            printf("\t\tB_PARALLEL_ACCESS\n");
+        }
+        if(bmode->flags & B_DPMS) {
+            printf("\t\tB_DPMS\n");
+        }
+        if(bmode->flags & B_IO_FB_NA) {
+            printf("\t\tB_IO_FB_NA\n");
+        }
+    }
+    printf("\tTiming:\n");
+    printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock);
+    printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n",
+        bmode->timing.h_display, bmode->timing.h_sync_start,
+        bmode->timing.h_sync_end, bmode->timing.h_total);
+    printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n",
+        bmode->timing.v_display, bmode->timing.v_sync_start,
+        bmode->timing.v_sync_end, bmode->timing.v_total);
+    if(bmode->timing.flags) {
+        printf("\t\tFlags:\n");
+        if(bmode->timing.flags & B_BLANK_PEDESTAL) {
+            printf("\t\t\tB_BLANK_PEDESTAL\n");
+        }
+        if(bmode->timing.flags & B_TIMING_INTERLACED) {
+            printf("\t\t\tB_TIMING_INTERLACED\n");
+        }
+        if(bmode->timing.flags & B_POSITIVE_HSYNC) {
+            printf("\t\t\tB_POSITIVE_HSYNC\n");
+        }
+        if(bmode->timing.flags & B_POSITIVE_VSYNC) {
+            printf("\t\t\tB_POSITIVE_VSYNC\n");
+        }
+        if(bmode->timing.flags & B_SYNC_ON_GREEN) {
+            printf("\t\t\tB_SYNC_ON_GREEN\n");
+        }
+    }
 }
 #endif
 
 
 
-int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace)
+int32 HAIKU_ColorSpaceToBitsPerPixel(uint32 colorspace)
 {
-	int bitsperpixel;
+    int bitsperpixel;
 
-	bitsperpixel = 0;
-	switch (colorspace) {
-	    case B_CMAP8:
-		bitsperpixel = 8;
-		break;
-	    case B_RGB15:
-	    case B_RGBA15:
-	    case B_RGB15_BIG:
-	    case B_RGBA15_BIG:
-		bitsperpixel = 15;
-		break;
-	    case B_RGB16:
-	    case B_RGB16_BIG:
-		bitsperpixel = 16;
-		break;
-	    case B_RGB32:
-	    case B_RGBA32:
-	    case B_RGB32_BIG:
-	    case B_RGBA32_BIG:
-		bitsperpixel = 32;
-		break;
-	    default:
-		break;
-	}
-	return(bitsperpixel);
+    bitsperpixel = 0;
+    switch (colorspace) {
+        case B_CMAP8:
+        bitsperpixel = 8;
+        break;
+        case B_RGB15:
+        case B_RGBA15:
+        case B_RGB15_BIG:
+        case B_RGBA15_BIG:
+        bitsperpixel = 15;
+        break;
+        case B_RGB16:
+        case B_RGB16_BIG:
+        bitsperpixel = 16;
+        break;
+        case B_RGB32:
+        case B_RGBA32:
+        case B_RGB32_BIG:
+        case B_RGBA32_BIG:
+        bitsperpixel = 32;
+        break;
+        default:
+        break;
+    }
+    return(bitsperpixel);
 }
 
-int32 BE_BPPToSDLPxFormat(int32 bpp) {
-	/* Translation taken from SDL_windowsmodes.c */
-	switch (bpp) {
-	case 32:
-		return SDL_PIXELFORMAT_RGB888;
-		break;
-	case 24:	/* May not be supported by Haiku */
-		return SDL_PIXELFORMAT_RGB24;
-		break;
-	case 16:
-		return SDL_PIXELFORMAT_RGB565;
-		break;
-	case 15:
-		return SDL_PIXELFORMAT_RGB555;
-		break;
-	case 8:
-		return SDL_PIXELFORMAT_INDEX8;
-		break;
-	case 4:		/* May not be supported by Haiku */
-		return SDL_PIXELFORMAT_INDEX4LSB;
-		break;
-	}
+int32 HAIKU_BPPToSDLPxFormat(int32 bpp) {
+    /* Translation taken from SDL_windowsmodes.c */
+    switch (bpp) {
+    case 32:
+        return SDL_PIXELFORMAT_RGB888;
+        break;
+    case 24:    /* May not be supported by Haiku */
+        return SDL_PIXELFORMAT_RGB24;
+        break;
+    case 16:
+        return SDL_PIXELFORMAT_RGB565;
+        break;
+    case 15:
+        return SDL_PIXELFORMAT_RGB555;
+        break;
+    case 8:
+        return SDL_PIXELFORMAT_INDEX8;
+        break;
+    case 4:        /* May not be supported by Haiku */
+        return SDL_PIXELFORMAT_INDEX4LSB;
+        break;
+    }
 
-	/* May never get here, but safer and needed to shut up compiler */
-	SDL_SetError("Invalid bpp value");
-	return 0;       
+    /* May never get here, but safer and needed to shut up compiler */
+    SDL_SetError("Invalid bpp value");
+    return 0;       
 }
 
 static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
-		SDL_DisplayMode *mode) {
-	mode->w = bmode->virtual_width;
-	mode->h = bmode->virtual_height;
-	mode->refresh_rate = (int)get_refresh_rate(*bmode);
+        SDL_DisplayMode *mode) {
+    mode->w = bmode->virtual_width;
+    mode->h = bmode->virtual_height;
+    mode->refresh_rate = (int)get_refresh_rate(*bmode);
 
 #if WRAP_BMODE
-	SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1,
-		sizeof(SDL_DisplayModeData));
-	data->bmode = bmode;
-	
-	mode->driverdata = data;
+    SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1,
+        sizeof(SDL_DisplayModeData));
+    data->bmode = bmode;
+    
+    mode->driverdata = data;
 
 #else
 
-	mode->driverdata = bmode;
+    mode->driverdata = bmode;
 #endif
 
-	/* Set the format */
-	int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode->space);
-	mode->format = BE_BPPToSDLPxFormat(bpp);
+    /* Set the format */
+    int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode->space);
+    mode->format = HAIKU_BPPToSDLPxFormat(bpp);
 }
 
 /* Later, there may be more than one monitor available */
 static void _AddDisplay(BScreen *screen) {
-	SDL_VideoDisplay display;
-	SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
-		sizeof(SDL_DisplayMode));
-	display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode));
-	screen->GetMode(bmode);
+    SDL_VideoDisplay display;
+    SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
+        sizeof(SDL_DisplayMode));
+    display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode));
+    screen->GetMode(bmode);
 
-	_BDisplayModeToSdlDisplayMode(bmode, mode);
-	
-	SDL_zero(display);
-	display.desktop_mode = *mode;
-	display.current_mode = *mode;
-	
-	SDL_AddVideoDisplay(&display);
+    _BDisplayModeToSdlDisplayMode(bmode, mode);
+    
+    SDL_zero(display);
+    display.desktop_mode = *mode;
+    display.current_mode = *mode;
+    
+    SDL_AddVideoDisplay(&display);
 }
 
 /*
  * Functions called by SDL
  */
 
-int BE_InitModes(_THIS) {
-	BScreen screen;
+int HAIKU_InitModes(_THIS) {
+    BScreen screen;
 
-	/* TODO: When Haiku supports multiple display screens, call
-	   _AddDisplayScreen() for each of them. */
-	_AddDisplay(&screen);
-	return 0;
+    /* TODO: When Haiku supports multiple display screens, call
+       _AddDisplayScreen() for each of them. */
+    _AddDisplay(&screen);
+    return 0;
 }
 
-int BE_QuitModes(_THIS) {
-	/* FIXME: Nothing really needs to be done here at the moment? */
-	return 0;
+int HAIKU_QuitModes(_THIS) {
+    /* FIXME: Nothing really needs to be done here at the moment? */
+    return 0;
 }
 
 
-int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
-	BScreen bscreen;
-	BRect rc = bscreen.Frame();
-	rect->x = (int)rc.left;
-	rect->y = (int)rc.top;
-	rect->w = (int)rc.Width() + 1;
-	rect->h = (int)rc.Height() + 1;
-	return 0;
+int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
+    BScreen bscreen;
+    BRect rc = bscreen.Frame();
+    rect->x = (int)rc.left;
+    rect->y = (int)rc.top;
+    rect->w = (int)rc.Width() + 1;
+    rect->h = (int)rc.Height() + 1;
+    return 0;
 }
 
-void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
-	/* Get the current screen */
-	BScreen bscreen;
+void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
+    /* Get the current screen */
+    BScreen bscreen;
 
-	/* Iterate through all of the modes */
-	SDL_DisplayMode mode;
-	display_mode this_bmode;
-	display_mode *bmodes;
-	uint32 count, i;
-	
-	/* Get graphics-hardware supported modes */
-	bscreen.GetModeList(&bmodes, &count);
-	bscreen.GetMode(&this_bmode);
-	
-	for(i = 0; i < count; ++i) {
-		// FIXME: Apparently there are errors with colorspace changes
-		if (bmodes[i].space == this_bmode.space) {
-			_BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
-			SDL_AddDisplayMode(display, &mode);
-		}
-	}
-	free(bmodes);
+    /* Iterate through all of the modes */
+    SDL_DisplayMode mode;
+    display_mode this_bmode;
+    display_mode *bmodes;
+    uint32 count, i;
+    
+    /* Get graphics-hardware supported modes */
+    bscreen.GetModeList(&bmodes, &count);
+    bscreen.GetMode(&this_bmode);
+    
+    for(i = 0; i < count; ++i) {
+        // FIXME: Apparently there are errors with colorspace changes
+        if (bmodes[i].space == this_bmode.space) {
+            _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
+            SDL_AddDisplayMode(display, &mode);
+        }
+    }
+    free(bmodes);
 }
 
 
-int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
-	/* Get the current screen */
-	BScreen bscreen;
-	if(!bscreen.IsValid()) {
-		printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
-	}
+int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
+    /* Get the current screen */
+    BScreen bscreen;
+    if(!bscreen.IsValid()) {
+        printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
+    }
 
-	/* Set the mode using the driver data */
-	display_mode *bmode = _ExtractBMode(mode);
+    /* Set the mode using the driver data */
+    display_mode *bmode = _ExtractBMode(mode);
 
 
-	/* FIXME: Is the first option always going to be the right one? */
-	uint32 c = 0, i;
-	display_mode *bmode_list;
-	bscreen.GetModeList(&bmode_list, &c);
-	for(i = 0; i < c; ++i) {
-		if(	bmode_list[i].space == bmode->space &&
-			bmode_list[i].virtual_width == bmode->virtual_width &&
-			bmode_list[i].virtual_height == bmode->virtual_height ) {
-				bmode = &bmode_list[i];
-				break;
-		}
-	}
+    /* FIXME: Is the first option always going to be the right one? */
+    uint32 c = 0, i;
+    display_mode *bmode_list;
+    bscreen.GetModeList(&bmode_list, &c);
+    for(i = 0; i < c; ++i) {
+        if(    bmode_list[i].space == bmode->space &&
+            bmode_list[i].virtual_width == bmode->virtual_width &&
+            bmode_list[i].virtual_height == bmode->virtual_height ) {
+                bmode = &bmode_list[i];
+                break;
+        }
+    }
 
-	if(bscreen.SetMode(bmode) != B_OK) {
-		return SDL_SetError("Bad video mode");
-	}
-	
-	free(bmode_list);
-	
+    if(bscreen.SetMode(bmode) != B_OK) {
+        return SDL_SetError("Bad video mode");
+    }
+    
+    free(bmode_list);
+    
 #if SDL_VIDEO_OPENGL
-	/* FIXME: Is there some way to reboot the OpenGL context?  This doesn't
-	   help */
-//	BE_GL_RebootContexts(_this);
+    /* FIXME: Is there some way to reboot the OpenGL context?  This doesn't
+       help */
+//    HAIKU_GL_RebootContexts(_this);
 #endif
 
-	return 0;
+    return 0;
 }
 
 #ifdef __cplusplus

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