From 4e3209e407d334dabb8b58cd5a21a5c6c65f5ef4 Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Sat, 02 May 2020 22:34:01 +0000
Subject: [PATCH] bump mac library to 2.0.12
---
include/SDL2/SDL_gamecontroller.h | 32 +++++++++++++++++++++++++++++++-
1 files changed, 31 insertions(+), 1 deletions(-)
diff --git a/include/SDL2/SDL_gamecontroller.h b/include/SDL2/SDL_gamecontroller.h
index 6ae9c95..21cc1e4 100644
--- a/include/SDL2/SDL_gamecontroller.h
+++ b/include/SDL2/SDL_gamecontroller.h
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -57,6 +57,15 @@
struct _SDL_GameController;
typedef struct _SDL_GameController SDL_GameController;
+typedef enum
+{
+ SDL_CONTROLLER_TYPE_UNKNOWN = 0,
+ SDL_CONTROLLER_TYPE_XBOX360,
+ SDL_CONTROLLER_TYPE_XBOXONE,
+ SDL_CONTROLLER_TYPE_PS3,
+ SDL_CONTROLLER_TYPE_PS4,
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
+} SDL_GameControllerType;
typedef enum
{
@@ -176,6 +185,12 @@
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
/**
+ * Get the type of a game controller.
+ * This can be called before any controllers are opened.
+ */
+extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
+
+/**
* Get the mapping of a game controller.
* This can be called before any controllers are opened.
*
@@ -200,9 +215,19 @@
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
/**
+ * Return the SDL_GameController associated with a player index.
+ */
+extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index);
+
+/**
* Return the name for this currently opened controller
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
+
+/**
+ * Return the type of this currently opened controller
+ */
+extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
/**
* Get the player index of an opened game controller, or -1 if it's not available
@@ -212,6 +237,11 @@
extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
/**
+ * Set the player index of an opened game controller
+ */
+extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
+
+/**
* Get the USB vendor ID of an opened controller, if available.
* If the vendor ID isn't available this function returns 0.
*/
--
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