From 4e3209e407d334dabb8b58cd5a21a5c6c65f5ef4 Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Sat, 02 May 2020 22:34:01 +0000
Subject: [PATCH] bump mac library to 2.0.12

---
 include/SDL2/SDL_assert.h         |    2 
 include/SDL2/SDL_gamecontroller.h |   32 +
 include/SDL2/SDL_metal.h          |   91 +++
 include/SDL2/SDL_stdinc.h         |   16 
 include/SDL2/SDL_hints.h          |  255 ++++++++++
 include/SDL2/SDL_sensor.h         |    8 
 include/SDL2/SDL_timer.h          |    2 
 include/SDL2/SDL_vulkan.h         |    4 
 include/SDL2/SDL_name.h           |    2 
 include/SDL2/SDL_config_macosx.h  |   42 +
 include/SDL2/SDL_haptic.h         |    2 
 include/SDL2/SDL_endian.h         |    9 
 include/SDL2/SDL_video.h          |    3 
 include/SDL2/SDL.h                |    3 
 include/SDL2/SDL_main.h           |   44 +
 include/SDL2/SDL_mouse.h          |    2 
 include/SDL2/SDL_quit.h           |    2 
 include/SDL2/SDL_rect.h           |   32 +
 SDL2Config.cmake                  |    2 
 include/SDL2/SDL_system.h         |   45 +
 SDL2ConfigVersion.cmake           |    2 
 include/SDL2/SDL_audio.h          |   61 ++
 include/SDL2/SDL_shape.h          |    2 
 include/SDL2/SDL_atomic.h         |   22 
 README.md                         |    2 
 include/SDL2/SDL_render.h         |  233 ++++++++++
 include/SDL2/SDL_clipboard.h      |    2 
 include/SDL2/SDL_egl.h            |    5 
 include/SDL2/SDL_types.h          |    2 
 include/SDL2/SDL_error.h          |    2 
 include/SDL2/SDL_surface.h        |    3 
 include/SDL2/SDL_opengles2.h      |    2 
 include/SDL2/SDL_messagebox.h     |    6 
 include/SDL2/SDL_touch.h          |   18 
 include/SDL2/begin_code.h         |    5 
 include/SDL2/SDL_events.h         |    8 
 include/SDL2/SDL_joystick.h       |   14 
 include/SDL2/SDL_copying.h        |    2 
 include/SDL2/SDL_opengl_glext.h   |    3 
 include/SDL2/SDL_opengles.h       |    2 
 include/SDL2/SDL_bits.h           |   11 
 include/SDL2/SDL_config.h         |    2 
 include/SDL2/SDL_log.h            |    6 
 include/SDL2/SDL_keycode.h        |    6 
 osx/libSDL2.dylib                 |    0 
 include/SDL2/SDL_rwops.h          |   65 ++
 include/SDL2/SDL_scancode.h       |    4 
 include/SDL2/SDL_mutex.h          |    2 
 include/SDL2/SDL_keyboard.h       |    2 
 include/SDL2/SDL_filesystem.h     |    2 
 include/SDL2/SDL_gesture.h        |    2 
 include/SDL2/close_code.h         |    5 
 include/SDL2/SDL_pixels.h         |   29 
 include/SDL2/SDL_revision.h       |    2 
 include/SDL2/SDL_thread.h         |   38 +
 include/SDL2/SDL_platform.h       |    2 
 include/SDL2/SDL_version.h        |    4 
 include/SDL2/SDL_blendmode.h      |   17 
 include/SDL2/SDL_loadso.h         |    2 
 include/SDL2/SDL_opengl.h         |    2 
 include/SDL2/SDL_power.h          |    2 
 include/SDL2/SDL_syswm.h          |   25 
 include/SDL2/SDL_cpuinfo.h        |  103 ++++
 63 files changed, 1,136 insertions(+), 191 deletions(-)

diff --git a/README.md b/README.md
index b997db6..e4b734f 100644
--- a/README.md
+++ b/README.md
@@ -21,7 +21,7 @@
 ## CMake Support
 
 Included is a CMake config script for use with find_package(SDL2 CONFIG).  Simply append the SDL2 path to the CMAKE_PREFIX_PATH
-list(APPEND CMAKE_PREFIX_PATH  ../prebuilt/SDL2)
+list(APPEND CMAKE_PREFIX_PATH  libs/SDL2)
 find_package(SDL2 CONFIG)
 
 This will set the following variables
diff --git a/SDL2Config.cmake b/SDL2Config.cmake
index 6085c4b..eb8d7d0 100644
--- a/SDL2Config.cmake
+++ b/SDL2Config.cmake
@@ -40,5 +40,5 @@
 if(NOT TARGET SDL2 AND CMAKE_VERSION VERSION_GREATER 3.0.0)
     add_library(SDL2 INTERFACE)
     target_link_libraries(SDL2 INTERFACE ${SDL2_LIBRARIES})
-    target_include_directories(SDL2 INTERFACE ${SDL2_INCLUDE_DIRS})
+    target_include_directories(SDL2 INTERFACE SYSTEM ${SDL2_INCLUDE_DIRS})
 endif()
diff --git a/SDL2ConfigVersion.cmake b/SDL2ConfigVersion.cmake
index 5abb190..ba4d6ac 100644
--- a/SDL2ConfigVersion.cmake
+++ b/SDL2ConfigVersion.cmake
@@ -1,4 +1,4 @@
-set(PACKAGE_VERSION "2.0.9")
+set(PACKAGE_VERSION "2.0.12")
 
 # Check whether the requested PACKAGE_FIND_VERSION is compatible
 if("${PACKAGE_VERSION}" VERSION_LESS "${PACKAGE_FIND_VERSION}")
diff --git a/include/SDL2/SDL.h b/include/SDL2/SDL.h
index fc35a41..634bf4b 100644
--- a/include/SDL2/SDL.h
+++ b/include/SDL2/SDL.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -47,6 +47,7 @@
 #include "SDL_loadso.h"
 #include "SDL_log.h"
 #include "SDL_messagebox.h"
+#include "SDL_metal.h"
 #include "SDL_mutex.h"
 #include "SDL_power.h"
 #include "SDL_render.h"
diff --git a/include/SDL2/SDL_assert.h b/include/SDL2/SDL_assert.h
index b38f928..21bdad9 100644
--- a/include/SDL2/SDL_assert.h
+++ b/include/SDL2/SDL_assert.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_atomic.h b/include/SDL2/SDL_atomic.h
index b228774..e99f1bc 100644
--- a/include/SDL2/SDL_atomic.h
+++ b/include/SDL2/SDL_atomic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -162,12 +162,29 @@
 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 #elif defined(__GNUC__) && defined(__arm__)
-#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
+#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
+/* Information from:
+   https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
+
+   The Linux kernel provides a helper function which provides the right code for a memory barrier,
+   hard-coded at address 0xffff0fa0
+*/
+typedef void (*SDL_KernelMemoryBarrierFunc)();
+#define SDL_MemoryBarrierRelease()	((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
+#define SDL_MemoryBarrierAcquire()	((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
+#elif 0 /* defined(__QNXNTO__) */
+#include <sys/cpuinline.h>
+
+#define SDL_MemoryBarrierRelease()   __cpu_membarrier()
+#define SDL_MemoryBarrierAcquire()   __cpu_membarrier()
+#else
+#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
 #ifdef __thumb__
 /* The mcr instruction isn't available in thumb mode, use real functions */
+#define SDL_MEMORY_BARRIER_USES_FUNCTION
 #define SDL_MemoryBarrierRelease()   SDL_MemoryBarrierReleaseFunction()
 #define SDL_MemoryBarrierAcquire()   SDL_MemoryBarrierAcquireFunction()
 #else
@@ -177,6 +194,7 @@
 #else
 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("" : : : "memory")
 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("" : : : "memory")
+#endif /* __LINUX__ || __ANDROID__ */
 #endif /* __GNUC__ && __arm__ */
 #else
 #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
diff --git a/include/SDL2/SDL_audio.h b/include/SDL2/SDL_audio.h
index d3e1bfa..4ba3491 100644
--- a/include/SDL2/SDL_audio.h
+++ b/include/SDL2/SDL_audio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -420,23 +420,56 @@
 /* @} *//* Pause audio functions */
 
 /**
- *  This function loads a WAVE from the data source, automatically freeing
- *  that source if \c freesrc is non-zero.  For example, to load a WAVE file,
- *  you could do:
+ *  \brief Load the audio data of a WAVE file into memory
+ *
+ *  Loading a WAVE file requires \c src, \c spec, \c audio_buf and \c audio_len
+ *  to be valid pointers. The entire data portion of the file is then loaded
+ *  into memory and decoded if necessary.
+ *
+ *  If \c freesrc is non-zero, the data source gets automatically closed and
+ *  freed before the function returns.
+ *
+ *  Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits),
+ *  IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and
+ *  ยต-law (8 bits). Other formats are currently unsupported and cause an error.
+ *
+ *  If this function succeeds, the pointer returned by it is equal to \c spec
+ *  and the pointer to the audio data allocated by the function is written to
+ *  \c audio_buf and its length in bytes to \c audio_len. The \ref SDL_AudioSpec
+ *  members \c freq, \c channels, and \c format are set to the values of the
+ *  audio data in the buffer. The \c samples member is set to a sane default and
+ *  all others are set to zero.
+ *
+ *  It's necessary to use SDL_FreeWAV() to free the audio data returned in
+ *  \c audio_buf when it is no longer used.
+ *
+ *  Because of the underspecification of the Waveform format, there are many
+ *  problematic files in the wild that cause issues with strict decoders. To
+ *  provide compatibility with these files, this decoder is lenient in regards
+ *  to the truncation of the file, the fact chunk, and the size of the RIFF
+ *  chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION,
+ *  and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the
+ *  loading process.
+ *
+ *  Any file that is invalid (due to truncation, corruption, or wrong values in
+ *  the headers), too big, or unsupported causes an error. Additionally, any
+ *  critical I/O error from the data source will terminate the loading process
+ *  with an error. The function returns NULL on error and in all cases (with the
+ *  exception of \c src being NULL), an appropriate error message will be set.
+ *
+ *  It is required that the data source supports seeking.
+ *
+ *  Example:
  *  \code
  *      SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
  *  \endcode
  *
- *  If this function succeeds, it returns the given SDL_AudioSpec,
- *  filled with the audio data format of the wave data, and sets
- *  \c *audio_buf to a malloc()'d buffer containing the audio data,
- *  and sets \c *audio_len to the length of that audio buffer, in bytes.
- *  You need to free the audio buffer with SDL_FreeWAV() when you are
- *  done with it.
- *
- *  This function returns NULL and sets the SDL error message if the
- *  wave file cannot be opened, uses an unknown data format, or is
- *  corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
+ *  \param src The data source with the WAVE data
+ *  \param freesrc A integer value that makes the function close the data source if non-zero
+ *  \param spec A pointer filled with the audio format of the audio data
+ *  \param audio_buf A pointer filled with the audio data allocated by the function
+ *  \param audio_len A pointer filled with the length of the audio data buffer in bytes
+ *  \return NULL on error, or non-NULL on success.
  */
 extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
                                                       int freesrc,
diff --git a/include/SDL2/SDL_bits.h b/include/SDL2/SDL_bits.h
index eb8322f..db150ed 100644
--- a/include/SDL2/SDL_bits.h
+++ b/include/SDL2/SDL_bits.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -101,6 +101,15 @@
 #endif
 }
 
+SDL_FORCE_INLINE SDL_bool
+SDL_HasExactlyOneBitSet32(Uint32 x)
+{
+    if (x && !(x & (x - 1))) {
+        return SDL_TRUE;
+    }
+    return SDL_FALSE;
+}
+
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
 }
diff --git a/include/SDL2/SDL_blendmode.h b/include/SDL2/SDL_blendmode.h
index 36a5ea7..5e21a79 100644
--- a/include/SDL2/SDL_blendmode.h
+++ b/include/SDL2/SDL_blendmode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -50,6 +50,9 @@
     SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate
                                               dstRGB = srcRGB * dstRGB
                                               dstA = dstA */
+    SDL_BLENDMODE_MUL = 0x00000008,      /**< color multiply
+                                              dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
+                                              dstA = (srcA * dstA) + (dstA * (1-srcA)) */
     SDL_BLENDMODE_INVALID = 0x7FFFFFFF
 
     /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
@@ -90,12 +93,12 @@
 /**
  *  \brief Create a custom blend mode, which may or may not be supported by a given renderer
  *
- *  \param srcColorFactor
- *  \param dstColorFactor
- *  \param colorOperation
- *  \param srcAlphaFactor
- *  \param dstAlphaFactor
- *  \param alphaOperation
+ *  \param srcColorFactor source color factor
+ *  \param dstColorFactor destination color factor
+ *  \param colorOperation color operation
+ *  \param srcAlphaFactor source alpha factor
+ *  \param dstAlphaFactor destination alpha factor
+ *  \param alphaOperation alpha operation
  *
  *  The result of the blend mode operation will be:
  *      dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
diff --git a/include/SDL2/SDL_clipboard.h b/include/SDL2/SDL_clipboard.h
index f28751e..dbf69fc 100644
--- a/include/SDL2/SDL_clipboard.h
+++ b/include/SDL2/SDL_clipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_config.h b/include/SDL2/SDL_config.h
index af70504..9fec690 100644
--- a/include/SDL2/SDL_config.h
+++ b/include/SDL2/SDL_config.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_config_macosx.h b/include/SDL2/SDL_config_macosx.h
index 9ebd4a3..1141345 100644
--- a/include/SDL2/SDL_config_macosx.h
+++ b/include/SDL2/SDL_config_macosx.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -74,6 +74,7 @@
 #define HAVE_STRCHR 1
 #define HAVE_STRRCHR    1
 #define HAVE_STRSTR 1
+#define HAVE_STRTOK_R 1
 #define HAVE_STRTOL 1
 #define HAVE_STRTOUL    1
 #define HAVE_STRTOLL    1
@@ -130,6 +131,8 @@
 #define HAVE_SYSCONF    1
 #define HAVE_SYSCTLBYNAME 1
 
+#define HAVE_GCC_ATOMICS 1
+
 /* Enable various audio drivers */
 #define SDL_AUDIO_DRIVER_COREAUDIO  1
 #define SDL_AUDIO_DRIVER_DISK   1
@@ -157,13 +160,13 @@
 #define SDL_VIDEO_DRIVER_COCOA  1
 #define SDL_VIDEO_DRIVER_DUMMY  1
 #undef SDL_VIDEO_DRIVER_X11
-#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
-#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
-#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib"
-#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib"
-#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
-#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib"
-#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/opt/X11/lib/libX11.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/opt/X11/lib/libXext.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/opt/X11/lib/libXinerama.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/opt/X11/lib/libXi.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/opt/X11/lib/libXrandr.2.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/opt/X11/lib/libXss.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/opt/X11/lib/libXxf86vm.1.dylib"
 #define SDL_VIDEO_DRIVER_X11_XDBE 1
 #define SDL_VIDEO_DRIVER_X11_XINERAMA 1
 #define SDL_VIDEO_DRIVER_X11_XRANDR 1
@@ -191,9 +194,15 @@
 #define SDL_VIDEO_RENDER_OGL_ES2 1
 #endif
 
-#ifndef SDL_VIDEO_RENDER_METAL
 /* Metal only supported on 64-bit architectures with 10.11+ */
 #if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
+#define SDL_PLATFORM_SUPPORTS_METAL    1
+#else
+#define SDL_PLATFORM_SUPPORTS_METAL    0
+#endif
+
+#ifndef SDL_VIDEO_RENDER_METAL
+#if SDL_PLATFORM_SUPPORTS_METAL
 #define SDL_VIDEO_RENDER_METAL    1
 #else
 #define SDL_VIDEO_RENDER_METAL    0
@@ -217,13 +226,22 @@
 #define SDL_VIDEO_OPENGL_GLX    1
 #endif
 
-/* Enable Vulkan support */
-/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */
-#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
+/* Enable Vulkan and Metal support */
+#ifndef SDL_VIDEO_VULKAN
+#if SDL_PLATFORM_SUPPORTS_METAL
 #define SDL_VIDEO_VULKAN 1
 #else
 #define SDL_VIDEO_VULKAN 0
 #endif
+#endif
+
+#ifndef SDL_VIDEO_METAL
+#if SDL_PLATFORM_SUPPORTS_METAL
+#define SDL_VIDEO_METAL 1
+#else
+#define SDL_VIDEO_METAL 0
+#endif
+#endif
 
 /* Enable system power support */
 #define SDL_POWER_MACOSX 1
diff --git a/include/SDL2/SDL_copying.h b/include/SDL2/SDL_copying.h
index 15616ac..4f8a2bc 100644
--- a/include/SDL2/SDL_copying.h
+++ b/include/SDL2/SDL_copying.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_cpuinfo.h b/include/SDL2/SDL_cpuinfo.h
index ee3a47e..0d9b821 100644
--- a/include/SDL2/SDL_cpuinfo.h
+++ b/include/SDL2/SDL_cpuinfo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -41,24 +41,43 @@
 #else
 #include <intrin.h>
 #ifndef _WIN64
+#ifndef __MMX__
 #define __MMX__
+#endif
+#ifndef __3dNOW__
 #define __3dNOW__
 #endif
+#endif
+#ifndef __SSE__
 #define __SSE__
+#endif
+#ifndef __SSE2__
 #define __SSE2__
+#endif
 #endif /* __clang__ */
 #elif defined(__MINGW64_VERSION_MAJOR)
 #include <intrin.h>
 #else
-#ifdef __ALTIVEC__
-#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
+/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
+#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
 #include <altivec.h>
-#undef pixel
-#undef bool
 #endif
-#endif
-#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H)
-#include <arm_neon.h>
+#if !defined(SDL_DISABLE_ARM_NEON_H)
+#  if defined(__ARM_NEON)
+#    include <arm_neon.h>
+#  elif defined(__WINDOWS__) || defined(__WINRT__)
+/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
+#    if defined(_M_ARM)
+#      include <armintr.h>
+#      include <arm_neon.h>
+#      define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
+#    endif
+#    if defined (_M_ARM64)
+#      include <arm64intr.h>
+#      include <arm64_neon.h>
+#      define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
+#    endif
+#  endif
 #endif
 #if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
 #include <mm3dnow.h>
@@ -168,6 +187,11 @@
 extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
 
 /**
+ *  This function returns true if the CPU has ARM SIMD (ARMv6) features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
+
+/**
  *  This function returns true if the CPU has NEON (ARM SIMD) features.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
@@ -177,6 +201,69 @@
  */
 extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
 
+/**
+ * \brief Report the alignment this system needs for SIMD allocations.
+ *
+ * This will return the minimum number of bytes to which a pointer must be
+ *  aligned to be compatible with SIMD instructions on the current machine.
+ *  For example, if the machine supports SSE only, it will return 16, but if
+ *  it supports AVX-512F, it'll return 64 (etc). This only reports values for
+ *  instruction sets SDL knows about, so if your SDL build doesn't have
+ *  SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
+ *  not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
+ *  Plan accordingly.
+ */
+extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
+
+/**
+ * \brief Allocate memory in a SIMD-friendly way.
+ *
+ * This will allocate a block of memory that is suitable for use with SIMD
+ *  instructions. Specifically, it will be properly aligned and padded for
+ *  the system's supported vector instructions.
+ *
+ * The memory returned will be padded such that it is safe to read or write
+ *  an incomplete vector at the end of the memory block. This can be useful
+ *  so you don't have to drop back to a scalar fallback at the end of your
+ *  SIMD processing loop to deal with the final elements without overflowing
+ *  the allocated buffer.
+ *
+ * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
+ *  or delete[], etc.
+ *
+ * Note that SDL will only deal with SIMD instruction sets it is aware of;
+ *  for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
+ *  (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
+ *  know that AVX-512 wants 64. To be clear: if you can't decide to use an
+ *  instruction set with an SDL_Has*() function, don't use that instruction
+ *  set with memory allocated through here.
+ *
+ * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
+ *  out of memory.
+ *
+ *  \param len The length, in bytes, of the block to allocated. The actual
+ *             allocated block might be larger due to padding, etc.
+ * \return Pointer to newly-allocated block, NULL if out of memory.
+ *
+ * \sa SDL_SIMDAlignment
+ * \sa SDL_SIMDFree
+ */
+extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
+
+/**
+ * \brief Deallocate memory obtained from SDL_SIMDAlloc
+ *
+ * It is not valid to use this function on a pointer from anything but
+ *  SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
+ *  SDL_malloc, memalign, new[], etc.
+ *
+ * However, SDL_SIMDFree(NULL) is a legal no-op.
+ *
+ * \sa SDL_SIMDAlloc
+ */
+extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
+
+/* vi: set ts=4 sw=4 expandtab: */
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
 }
diff --git a/include/SDL2/SDL_egl.h b/include/SDL2/SDL_egl.h
index d65ed43..531441e 100644
--- a/include/SDL2/SDL_egl.h
+++ b/include/SDL2/SDL_egl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -390,6 +390,9 @@
 #ifndef WIN32_LEAN_AND_MEAN
 #define WIN32_LEAN_AND_MEAN 1
 #endif
+#ifndef NOMINMAX   /* don't define min() and max(). */
+#define NOMINMAX
+#endif
 #include <windows.h>
 
 #if __WINRT__
diff --git a/include/SDL2/SDL_endian.h b/include/SDL2/SDL_endian.h
index ed0bf5b..171c008 100644
--- a/include/SDL2/SDL_endian.h
+++ b/include/SDL2/SDL_endian.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -42,10 +42,13 @@
 #ifdef __linux__
 #include <endian.h>
 #define SDL_BYTEORDER  __BYTE_ORDER
-#else /* __linux__ */
+#elif defined(__OpenBSD__)
+#include <endian.h>
+#define SDL_BYTEORDER  BYTE_ORDER
+#else
 #if defined(__hppa__) || \
     defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
-    (defined(__MIPS__) && defined(__MISPEB__)) || \
+    (defined(__MIPS__) && defined(__MIPSEB__)) || \
     defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
     defined(__sparc__)
 #define SDL_BYTEORDER   SDL_BIG_ENDIAN
diff --git a/include/SDL2/SDL_error.h b/include/SDL2/SDL_error.h
index c0e4629..aae37c0 100644
--- a/include/SDL2/SDL_error.h
+++ b/include/SDL2/SDL_error.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_events.h b/include/SDL2/SDL_events.h
index af22eb6..32cfbe3 100644
--- a/include/SDL2/SDL_events.h
+++ b/include/SDL2/SDL_events.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -442,6 +442,7 @@
     float dx;           /**< Normalized in the range -1...1 */
     float dy;           /**< Normalized in the range -1...1 */
     float pressure;     /**< Normalized in the range 0...1 */
+    Uint32 windowID;    /**< The window underneath the finger, if any */
 } SDL_TouchFingerEvent;
 
 
@@ -558,7 +559,7 @@
 {
     Uint32 type;                    /**< Event type, shared with all events */
     SDL_CommonEvent common;         /**< Common event data */
-    SDL_DisplayEvent display;       /**< Window event data */
+    SDL_DisplayEvent display;       /**< Display event data */
     SDL_WindowEvent window;         /**< Window event data */
     SDL_KeyboardEvent key;          /**< Keyboard event data */
     SDL_TextEditingEvent edit;      /**< Text editing event data */
@@ -594,6 +595,9 @@
     Uint8 padding[56];
 } SDL_Event;
 
+/* Make sure we haven't broken binary compatibility */
+SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
+
 
 /* Function prototypes */
 
diff --git a/include/SDL2/SDL_filesystem.h b/include/SDL2/SDL_filesystem.h
index fa6a1fa..68042b6 100644
--- a/include/SDL2/SDL_filesystem.h
+++ b/include/SDL2/SDL_filesystem.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_gamecontroller.h b/include/SDL2/SDL_gamecontroller.h
index 6ae9c95..21cc1e4 100644
--- a/include/SDL2/SDL_gamecontroller.h
+++ b/include/SDL2/SDL_gamecontroller.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -57,6 +57,15 @@
 struct _SDL_GameController;
 typedef struct _SDL_GameController SDL_GameController;
 
+typedef enum
+{
+    SDL_CONTROLLER_TYPE_UNKNOWN = 0,
+    SDL_CONTROLLER_TYPE_XBOX360,
+    SDL_CONTROLLER_TYPE_XBOXONE,
+    SDL_CONTROLLER_TYPE_PS3,
+    SDL_CONTROLLER_TYPE_PS4,
+    SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
+} SDL_GameControllerType;
 
 typedef enum
 {
@@ -176,6 +185,12 @@
 extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
 
 /**
+ *  Get the type of a game controller.
+ *  This can be called before any controllers are opened.
+ */
+extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
+
+/**
  *  Get the mapping of a game controller.
  *  This can be called before any controllers are opened.
  *
@@ -200,9 +215,19 @@
 extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
 
 /**
+ * Return the SDL_GameController associated with a player index.
+ */
+extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index);
+
+/**
  *  Return the name for this currently opened controller
  */
 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
+
+/**
+ *  Return the type of this currently opened controller
+ */
+extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
 
 /**
  *  Get the player index of an opened game controller, or -1 if it's not available
@@ -212,6 +237,11 @@
 extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
 
 /**
+ *  Set the player index of an opened game controller
+ */
+extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
+
+/**
  *  Get the USB vendor ID of an opened controller, if available.
  *  If the vendor ID isn't available this function returns 0.
  */
diff --git a/include/SDL2/SDL_gesture.h b/include/SDL2/SDL_gesture.h
index b223d80..81ed431 100644
--- a/include/SDL2/SDL_gesture.h
+++ b/include/SDL2/SDL_gesture.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_haptic.h b/include/SDL2/SDL_haptic.h
index 2ea1bfc..aa6f47f 100644
--- a/include/SDL2/SDL_haptic.h
+++ b/include/SDL2/SDL_haptic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_hints.h b/include/SDL2/SDL_hints.h
index 4ee72e9..c8bbe9e 100644
--- a/include/SDL2/SDL_hints.h
+++ b/include/SDL2/SDL_hints.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -165,6 +165,21 @@
 #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER"
 
 /**
+ * \brief A variable controlling whether the graphics context is externally managed.
+ *
+ * This variable can be set to the following values:
+ *  "0"         - SDL will manage graphics contexts that are attached to windows.
+ *  "1"         - Disable graphics context management on windows.
+ *
+ * By default SDL will manage OpenGL contexts in certain situations. For example, on Android the
+ * context will be automatically saved and restored when pausing the application. Additionally, some
+ * platforms will assume usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this
+ * behavior, which is desireable when the application manages the graphics context, such as
+ * an externally managed OpenGL context or attaching a Vulkan surface to the window.
+ */
+#define SDL_HINT_VIDEO_EXTERNAL_CONTEXT    "SDL_VIDEO_EXTERNAL_CONTEXT"
+
+/**
  *  \brief  A variable controlling whether the X11 VidMode extension should be used.
  *
  *  This variable can be set to the following values:
@@ -198,6 +213,12 @@
 #define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR"
 
 /**
+ *  \brief  A variable forcing the visual ID chosen for new X11 windows
+ *
+ */
+#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID      "SDL_VIDEO_X11_WINDOW_VISUALID"
+
+/**
  *  \brief  A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
  *
  *  This variable can be set to the following values:
@@ -222,6 +243,17 @@
  * 
  */
 #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
+
+/**
+ * \brief A variable controlling whether X11 should use GLX or EGL by default
+ *
+ * This variable can be set to the following values:
+ * "0" - Use GLX
+ * "1" - Use EGL
+ *
+ * By default SDL will use GLX when both are present.
+ */
+#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL"
 
 /**
  *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden 
@@ -314,6 +346,16 @@
  *  By default SDL will generate mouse events for touch events
  */
 #define SDL_HINT_TOUCH_MOUSE_EVENTS    "SDL_TOUCH_MOUSE_EVENTS"
+
+/**
+ *  \brief  A variable controlling whether mouse events should generate synthetic touch events
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Mouse events will not generate touch events (default for desktop platforms)
+ *    "1"       - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS)
+ */
+
+#define SDL_HINT_MOUSE_TOUCH_EVENTS    "SDL_MOUSE_TOUCH_EVENTS"
 
 /**
  *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
@@ -427,6 +469,24 @@
 #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
 
 /**
+ *  \brief  A variable that overrides the automatic controller type detection
+ *
+ *  The variable should be comma separated entries, in the form: VID/PID=type
+ *
+ *  The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd
+ *
+ *  The type should be one of:
+ *      Xbox360
+ *      XboxOne
+ *      PS3
+ *      PS4
+ *      SwitchPro
+ *
+ *  This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
+ */
+#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE"
+
+/**
  *  \brief  A variable that lets you manually hint extra gamecontroller db entries.
  *
  *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
@@ -435,6 +495,16 @@
  *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
  */
 #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
+
+/**
+ *  \brief  A variable that lets you provide a file with extra gamecontroller db entries.
+ *
+ *  The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h
+ *
+ *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
+ *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
+ */
+#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
 
 /**
  *  \brief  A variable containing a list of devices to skip when scanning for game controllers.
@@ -461,6 +531,29 @@
  *  file will be loaded and interpreted as the value of the variable.
  */
 #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
+
+/**
+ *  \brief  If set, game controller face buttons report their values according to their labels instead of their positional layout.
+ * 
+ *  For example, on Nintendo Switch controllers, normally you'd get:
+ *
+ *      (Y)
+ *  (X)     (B)
+ *      (A)
+ *
+ *  but if this hint is set, you'll get:
+ *
+ *      (X)
+ *  (Y)     (A)
+ *      (B)
+ *
+ *  The variable can be set to the following values:
+ *    "0"       - Report the face buttons by position, as though they were on an Xbox controller.
+ *    "1"       - Report the face buttons by label instead of position
+ *
+ *  The default value is "1".  This hint may be set at any time.
+ */
+#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS"
 
 /**
  *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
@@ -544,6 +637,17 @@
  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI
  */
 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX   "SDL_JOYSTICK_HIDAPI_XBOX"
+
+/**
+ *  \brief  A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - HIDAPI driver is not used
+ *    "1"       - HIDAPI driver is used
+ *
+ *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
 
 /**
  *  \brief  A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
@@ -837,18 +941,6 @@
 #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
 
  /**
- * \brief A variable to control whether mouse and touch events are to be treated together or separately
- *
- * The variable can be set to the following values:
- *   "0"       - Mouse events will be handled as touch events, and touch will raise fake mouse
- *               events. This is the behaviour of SDL <= 2.0.3. (default)
- *   "1"       - Mouse events will be handled separately from pure touch events.
- *
- * The value of this hint is used at runtime, so it can be changed at any time.
- */
-#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
-
- /**
  * \brief A variable to control whether we trap the Android back button to handle it manually.
  *        This is necessary for the right mouse button to work on some Android devices, or
  *        to be able to trap the back button for use in your code reliably.  If set to true,
@@ -864,6 +956,17 @@
  * The value of this hint is used at runtime, so it can be changed at any time.
  */
 #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
+
+ /**
+ * \brief A variable to control whether the event loop will block itself when the app is paused.
+ *
+ * The variable can be set to the following values:
+ *   "0"       - Non blocking.
+ *   "1"       - Blocking. (default)
+ *
+ * The value should be set before SDL is initialized.
+ */
+#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
 
  /**
  * \brief A variable to control whether the return key on the soft keyboard
@@ -1044,6 +1147,132 @@
 #define SDL_HINT_AUDIO_CATEGORY   "SDL_AUDIO_CATEGORY"
 
 /**
+ *  \brief  A variable controlling whether the 2D render API is compatible or efficient.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "0"     - Don't use batching to make rendering more efficient.
+ *    "1"     - Use batching, but might cause problems if app makes its own direct OpenGL calls.
+ *
+ *  Up to SDL 2.0.9, the render API would draw immediately when requested. Now
+ *  it batches up draw requests and sends them all to the GPU only when forced
+ *  to (during SDL_RenderPresent, when changing render targets, by updating a
+ *  texture that the batch needs, etc). This is significantly more efficient,
+ *  but it can cause problems for apps that expect to render on top of the
+ *  render API's output. As such, SDL will disable batching if a specific
+ *  render backend is requested (since this might indicate that the app is
+ *  planning to use the underlying graphics API directly). This hint can
+ *  be used to explicitly request batching in this instance. It is a contract
+ *  that you will either never use the underlying graphics API directly, or
+ *  if you do, you will call SDL_RenderFlush() before you do so any current
+ *  batch goes to the GPU before your work begins. Not following this contract
+ *  will result in undefined behavior.
+ */
+#define SDL_HINT_RENDER_BATCHING  "SDL_RENDER_BATCHING"
+
+
+/**
+ *  \brief  A variable controlling whether SDL logs all events pushed onto its internal queue.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "0"     - Don't log any events (default)
+ *    "1"     - Log all events except mouse and finger motion, which are pretty spammy.
+ *    "2"     - Log all events.
+ *
+ *  This is generally meant to be used to debug SDL itself, but can be useful
+ *  for application developers that need better visibility into what is going
+ *  on in the event queue. Logged events are sent through SDL_Log(), which
+ *  means by default they appear on stdout on most platforms or maybe
+ *  OutputDebugString() on Windows, and can be funneled by the app with
+ *  SDL_LogSetOutputFunction(), etc.
+ *
+ *  This hint can be toggled on and off at runtime, if you only need to log
+ *  events for a small subset of program execution.
+ */
+#define SDL_HINT_EVENT_LOGGING   "SDL_EVENT_LOGGING"
+
+
+
+/**
+ *  \brief  Controls how the size of the RIFF chunk affects the loading of a WAVE file.
+ *
+ *  The size of the RIFF chunk (which includes all the sub-chunks of the WAVE
+ *  file) is not always reliable. In case the size is wrong, it's possible to
+ *  just ignore it and step through the chunks until a fixed limit is reached.
+ *
+ *  Note that files that have trailing data unrelated to the WAVE file or
+ *  corrupt files may slow down the loading process without a reliable boundary.
+ *  By default, SDL stops after 10000 chunks to prevent wasting time. Use the
+ *  environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "force"        - Always use the RIFF chunk size as a boundary for the chunk search
+ *    "ignorezero"   - Like "force", but a zero size searches up to 4 GiB (default)
+ *    "ignore"       - Ignore the RIFF chunk size and always search up to 4 GiB
+ *    "maximum"      - Search for chunks until the end of file (not recommended)
+ */
+#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE   "SDL_WAVE_RIFF_CHUNK_SIZE"
+
+/**
+ *  \brief  Controls how a truncated WAVE file is handled.
+ *
+ *  A WAVE file is considered truncated if any of the chunks are incomplete or
+ *  the data chunk size is not a multiple of the block size. By default, SDL
+ *  decodes until the first incomplete block, as most applications seem to do.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "verystrict" - Raise an error if the file is truncated
+ *    "strict"     - Like "verystrict", but the size of the RIFF chunk is ignored
+ *    "dropframe"  - Decode until the first incomplete sample frame
+ *    "dropblock"  - Decode until the first incomplete block (default)
+ */
+#define SDL_HINT_WAVE_TRUNCATION   "SDL_WAVE_TRUNCATION"
+
+/**
+ *  \brief  Controls how the fact chunk affects the loading of a WAVE file.
+ *
+ *  The fact chunk stores information about the number of samples of a WAVE
+ *  file. The Standards Update from Microsoft notes that this value can be used
+ *  to 'determine the length of the data in seconds'. This is especially useful
+ *  for compressed formats (for which this is a mandatory chunk) if they produce
+ *  multiple sample frames per block and truncating the block is not allowed.
+ *  The fact chunk can exactly specify how many sample frames there should be
+ *  in this case.
+ *
+ *  Unfortunately, most application seem to ignore the fact chunk and so SDL
+ *  ignores it by default as well.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "truncate"    - Use the number of samples to truncate the wave data if
+ *                    the fact chunk is present and valid
+ *    "strict"      - Like "truncate", but raise an error if the fact chunk
+ *                    is invalid, not present for non-PCM formats, or if the
+ *                    data chunk doesn't have that many samples
+ *    "ignorezero"  - Like "truncate", but ignore fact chunk if the number of
+ *                    samples is zero
+ *    "ignore"      - Ignore fact chunk entirely (default)
+ */
+#define SDL_HINT_WAVE_FACT_CHUNK   "SDL_WAVE_FACT_CHUNK"
+
+/*
+ *  \brief Override for SDL_GetDisplayUsableBounds()
+ *
+ *  If set, this hint will override the expected results for
+ *  SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want
+ *  to do this, but this allows an embedded system to request that some of the
+ *  screen be reserved for other uses when paired with a well-behaved
+ *  application.
+ *
+ *  The contents of this hint must be 4 comma-separated integers, the first
+ *  is the bounds x, then y, width and height, in that order.
+ */
+#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
+
+/**
  *  \brief  An enumeration of hint priorities
  */
 typedef enum
diff --git a/include/SDL2/SDL_joystick.h b/include/SDL2/SDL_joystick.h
index 6e05a9c..a0dd720 100644
--- a/include/SDL2/SDL_joystick.h
+++ b/include/SDL2/SDL_joystick.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -192,7 +192,12 @@
 /**
  * Return the SDL_Joystick associated with an instance id.
  */
-extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
+
+/**
+ * Return the SDL_Joystick associated with a player index.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
 
 /**
  *  Return the name for this currently opened joystick.
@@ -208,6 +213,11 @@
 extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
 
 /**
+ *  Set the player index of an opened joystick
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
+
+/**
  *  Return the GUID for this opened joystick
  */
 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
diff --git a/include/SDL2/SDL_keyboard.h b/include/SDL2/SDL_keyboard.h
index 8748231..f6853c6 100644
--- a/include/SDL2/SDL_keyboard.h
+++ b/include/SDL2/SDL_keyboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_keycode.h b/include/SDL2/SDL_keycode.h
index d7d5b1d..a1ce7a4 100644
--- a/include/SDL2/SDL_keycode.h
+++ b/include/SDL2/SDL_keycode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -47,7 +47,7 @@
 #define SDLK_SCANCODE_MASK (1<<30)
 #define SDL_SCANCODE_TO_KEYCODE(X)  (X | SDLK_SCANCODE_MASK)
 
-enum
+typedef enum
 {
     SDLK_UNKNOWN = 0,
 
@@ -317,7 +317,7 @@
 
     SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
     SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
-};
+} SDL_KeyCode;
 
 /**
  * \brief Enumeration of valid key mods (possibly OR'd together).
diff --git a/include/SDL2/SDL_loadso.h b/include/SDL2/SDL_loadso.h
index da56fb4..89578a9 100644
--- a/include/SDL2/SDL_loadso.h
+++ b/include/SDL2/SDL_loadso.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_log.h b/include/SDL2/SDL_log.h
index e12b658..c1751fd 100644
--- a/include/SDL2/SDL_log.h
+++ b/include/SDL2/SDL_log.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -61,7 +61,7 @@
  *  at the VERBOSE level and all other categories are enabled at the
  *  CRITICAL level.
  */
-enum
+typedef enum
 {
     SDL_LOG_CATEGORY_APPLICATION,
     SDL_LOG_CATEGORY_ERROR,
@@ -94,7 +94,7 @@
        };
      */
     SDL_LOG_CATEGORY_CUSTOM
-};
+} SDL_LogCategory;
 
 /**
  *  \brief The predefined log priorities
diff --git a/include/SDL2/SDL_main.h b/include/SDL2/SDL_main.h
index 9855821..fcb5c17 100644
--- a/include/SDL2/SDL_main.h
+++ b/include/SDL2/SDL_main.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -55,6 +55,10 @@
 /* On iOS SDL provides a main function that creates an application delegate
    and starts the iOS application run loop.
 
+   If you link with SDL dynamically on iOS, the main function can't be in a
+   shared library, so you need to link with libSDLmain.a, which includes a
+   stub main function that calls into the shared library to start execution.
+
    See src/video/uikit/SDL_uikitappdelegate.m for more details.
  */
 #define SDL_MAIN_NEEDED
@@ -82,12 +86,6 @@
 #endif
 #endif /* SDL_MAIN_HANDLED */
 
-#ifdef __cplusplus
-#define C_LINKAGE   "C"
-#else
-#define C_LINKAGE
-#endif /* __cplusplus */
-
 #ifndef SDLMAIN_DECLSPEC
 #define SDLMAIN_DECLSPEC
 #endif
@@ -111,16 +109,17 @@
 #define main    SDL_main
 #endif
 
-/**
- *  The prototype for the application's main() function
- */
-extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
-
-
 #include "begin_code.h"
 #ifdef __cplusplus
 extern "C" {
 #endif
+
+/**
+ *  The prototype for the application's main() function
+ */
+typedef int (*SDL_main_func)(int argc, char *argv[]);
+extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
+
 
 /**
  *  This is called by the real SDL main function to let the rest of the
@@ -136,8 +135,7 @@
 /**
  *  This can be called to set the application class at startup
  */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
-                                            void *hInst);
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 
 #endif /* __WIN32__ */
@@ -153,10 +151,24 @@
  *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
  *      information on the failure.
  */
-extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
+extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
 
 #endif /* __WINRT__ */
 
+#if defined(__IPHONEOS__)
+
+/**
+ *  \brief Initializes and launches an SDL application.
+ *
+ *  \param argc The argc parameter from the application's main() function
+ *  \param argv The argv parameter from the application's main() function
+ *  \param mainFunction The SDL app's C-style main().
+ *  \return the return value from mainFunction
+ */
+extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
+
+#endif /* __IPHONEOS__ */
+
 
 #ifdef __cplusplus
 }
diff --git a/include/SDL2/SDL_messagebox.h b/include/SDL2/SDL_messagebox.h
index b7be59d..4c4ba4d 100644
--- a/include/SDL2/SDL_messagebox.h
+++ b/include/SDL2/SDL_messagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -38,7 +38,9 @@
 {
     SDL_MESSAGEBOX_ERROR        = 0x00000010,   /**< error dialog */
     SDL_MESSAGEBOX_WARNING      = 0x00000020,   /**< warning dialog */
-    SDL_MESSAGEBOX_INFORMATION  = 0x00000040    /**< informational dialog */
+    SDL_MESSAGEBOX_INFORMATION           = 0x00000040,   /**< informational dialog */
+    SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080,   /**< buttons placed left to right */
+    SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100    /**< buttons placed right to left */
 } SDL_MessageBoxFlags;
 
 /**
diff --git a/include/SDL2/SDL_metal.h b/include/SDL2/SDL_metal.h
new file mode 100644
index 0000000..3b7eb18
--- /dev/null
+++ b/include/SDL2/SDL_metal.h
@@ -0,0 +1,91 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_metal.h
+ *
+ *  Header file for functions to creating Metal layers and views on SDL windows.
+ */
+
+#ifndef SDL_metal_h_
+#define SDL_metal_h_
+
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
+ *
+ *  \note This can be cast directly to an NSView or UIView.
+ */
+typedef void *SDL_MetalView;
+
+/**
+ *  \name Metal support functions
+ */
+/* @{ */
+
+/**
+ *  \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
+ *        specified window.
+ *
+ *  On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
+ *  own. It is up to user code to do that.
+ *
+ *  The returned handle can be casted directly to a NSView or UIView, and the
+ *  CAMetalLayer can be accessed from the view's 'layer' property.
+ *
+ *  \code
+ *  SDL_MetalView metalview = SDL_Metal_CreateView(window);
+ *  UIView *uiview = (__bridge UIView *)metalview;
+ *  CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
+ *  // [...]
+ *  SDL_Metal_DestroyView(metalview);
+ *  \endcode
+ *
+ *  \sa SDL_Metal_DestroyView
+ */
+extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
+
+/**
+ *  \brief Destroy an existing SDL_MetalView object.
+ *
+ *  This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
+ *  called after SDL_CreateWindow.
+ *
+ *  \sa SDL_Metal_CreateView
+ */
+extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
+
+/* @} *//* Metal support functions */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_metal_h_ */
diff --git a/include/SDL2/SDL_mouse.h b/include/SDL2/SDL_mouse.h
index d3c9f61..99b658e 100644
--- a/include/SDL2/SDL_mouse.h
+++ b/include/SDL2/SDL_mouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_mutex.h b/include/SDL2/SDL_mutex.h
index ba4247c..3c5b955 100644
--- a/include/SDL2/SDL_mutex.h
+++ b/include/SDL2/SDL_mutex.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_name.h b/include/SDL2/SDL_name.h
index ecd863f..a49c488 100644
--- a/include/SDL2/SDL_name.h
+++ b/include/SDL2/SDL_name.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_opengl.h b/include/SDL2/SDL_opengl.h
index 253d9c9..5cd302c 100644
--- a/include/SDL2/SDL_opengl.h
+++ b/include/SDL2/SDL_opengl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_opengl_glext.h b/include/SDL2/SDL_opengl_glext.h
index cd3869f..6a402b1 100644
--- a/include/SDL2/SDL_opengl_glext.h
+++ b/include/SDL2/SDL_opengl_glext.h
@@ -40,6 +40,9 @@
 #ifndef WIN32_LEAN_AND_MEAN
 #define WIN32_LEAN_AND_MEAN 1
 #endif
+#ifndef NOMINMAX   /* don't define min() and max(). */
+#define NOMINMAX
+#endif
 #include <windows.h>
 #endif
 
diff --git a/include/SDL2/SDL_opengles.h b/include/SDL2/SDL_opengles.h
index 18dd984..5c2a3e6 100644
--- a/include/SDL2/SDL_opengles.h
+++ b/include/SDL2/SDL_opengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_opengles2.h b/include/SDL2/SDL_opengles2.h
index 6ccecf2..00bc180 100644
--- a/include/SDL2/SDL_opengles2.h
+++ b/include/SDL2/SDL_opengles2.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_pixels.h b/include/SDL2/SDL_pixels.h
index 0b4364b..1b119e4 100644
--- a/include/SDL2/SDL_pixels.h
+++ b/include/SDL2/SDL_pixels.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -48,7 +48,7 @@
 /* @} */
 
 /** Pixel type. */
-enum
+typedef enum
 {
     SDL_PIXELTYPE_UNKNOWN,
     SDL_PIXELTYPE_INDEX1,
@@ -62,18 +62,18 @@
     SDL_PIXELTYPE_ARRAYU32,
     SDL_PIXELTYPE_ARRAYF16,
     SDL_PIXELTYPE_ARRAYF32
-};
+} SDL_PixelType;
 
 /** Bitmap pixel order, high bit -> low bit. */
-enum
+typedef enum
 {
     SDL_BITMAPORDER_NONE,
     SDL_BITMAPORDER_4321,
     SDL_BITMAPORDER_1234
-};
+} SDL_BitmapOrder;
 
 /** Packed component order, high bit -> low bit. */
-enum
+typedef enum
 {
     SDL_PACKEDORDER_NONE,
     SDL_PACKEDORDER_XRGB,
@@ -84,12 +84,12 @@
     SDL_PACKEDORDER_BGRX,
     SDL_PACKEDORDER_ABGR,
     SDL_PACKEDORDER_BGRA
-};
+} SDL_PackedOrder;
 
 /** Array component order, low byte -> high byte. */
 /* !!! FIXME: in 2.1, make these not overlap differently with
    !!! FIXME:  SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
-enum
+typedef enum
 {
     SDL_ARRAYORDER_NONE,
     SDL_ARRAYORDER_RGB,
@@ -98,10 +98,10 @@
     SDL_ARRAYORDER_BGR,
     SDL_ARRAYORDER_BGRA,
     SDL_ARRAYORDER_ABGR
-};
+} SDL_ArrayOrder;
 
 /** Packed component layout. */
-enum
+typedef enum
 {
     SDL_PACKEDLAYOUT_NONE,
     SDL_PACKEDLAYOUT_332,
@@ -112,7 +112,7 @@
     SDL_PACKEDLAYOUT_8888,
     SDL_PACKEDLAYOUT_2101010,
     SDL_PACKEDLAYOUT_1010102
-};
+} SDL_PackedLayout;
 
 #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
 
@@ -168,7 +168,7 @@
     ((format) && (SDL_PIXELFLAG(format) != 1))
 
 /* Note: If you modify this list, update SDL_GetPixelFormatName() */
-enum
+typedef enum
 {
     SDL_PIXELFORMAT_UNKNOWN,
     SDL_PIXELFORMAT_INDEX1LSB =
@@ -190,6 +190,9 @@
                                SDL_PACKEDLAYOUT_332, 8, 1),
     SDL_PIXELFORMAT_RGB444 =
         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
+                               SDL_PACKEDLAYOUT_4444, 12, 2),
+    SDL_PIXELFORMAT_BGR444 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
                                SDL_PACKEDLAYOUT_4444, 12, 2),
     SDL_PIXELFORMAT_RGB555 =
         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
@@ -290,7 +293,7 @@
         SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
     SDL_PIXELFORMAT_EXTERNAL_OES =      /**< Android video texture format */
         SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
-};
+} SDL_PixelFormatEnum;
 
 typedef struct SDL_Color
 {
diff --git a/include/SDL2/SDL_platform.h b/include/SDL2/SDL_platform.h
index 7dea4ce..7166557 100644
--- a/include/SDL2/SDL_platform.h
+++ b/include/SDL2/SDL_platform.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_power.h b/include/SDL2/SDL_power.h
index a4fe8a9..39884cc 100644
--- a/include/SDL2/SDL_power.h
+++ b/include/SDL2/SDL_power.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_quit.h b/include/SDL2/SDL_quit.h
index fea56a8..b2bd5da 100644
--- a/include/SDL2/SDL_quit.h
+++ b/include/SDL2/SDL_quit.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_rect.h b/include/SDL2/SDL_rect.h
index 543bb61..47f0d20 100644
--- a/include/SDL2/SDL_rect.h
+++ b/include/SDL2/SDL_rect.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -40,7 +40,7 @@
 #endif
 
 /**
- *  \brief  The structure that defines a point
+ *  \brief  The structure that defines a point (integer)
  *
  *  \sa SDL_EnclosePoints
  *  \sa SDL_PointInRect
@@ -52,7 +52,20 @@
 } SDL_Point;
 
 /**
- *  \brief A rectangle, with the origin at the upper left.
+ *  \brief  The structure that defines a point (floating point)
+ *
+ *  \sa SDL_EnclosePoints
+ *  \sa SDL_PointInRect
+ */
+typedef struct SDL_FPoint
+{
+    float x;
+    float y;
+} SDL_FPoint;
+
+
+/**
+ *  \brief A rectangle, with the origin at the upper left (integer).
  *
  *  \sa SDL_RectEmpty
  *  \sa SDL_RectEquals
@@ -67,6 +80,19 @@
     int w, h;
 } SDL_Rect;
 
+
+/**
+ *  \brief A rectangle, with the origin at the upper left (floating point).
+ */
+typedef struct SDL_FRect
+{
+    float x;
+    float y;
+    float w;
+    float h;
+} SDL_FRect;
+
+
 /**
  *  \brief Returns true if point resides inside a rectangle.
  */
diff --git a/include/SDL2/SDL_render.h b/include/SDL2/SDL_render.h
index d336192..f26fb7e 100644
--- a/include/SDL2/SDL_render.h
+++ b/include/SDL2/SDL_render.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -84,6 +84,16 @@
     int max_texture_width;      /**< The maximum texture width */
     int max_texture_height;     /**< The maximum texture height */
 } SDL_RendererInfo;
+
+/**
+ *  \brief The scaling mode for a texture.
+ */
+typedef enum
+{
+    SDL_ScaleModeNearest, /**< nearest pixel sampling */
+    SDL_ScaleModeLinear,  /**< linear filtering */
+    SDL_ScaleModeBest     /**< anisotropic filtering */
+} SDL_ScaleMode;
 
 /**
  *  \brief The access pattern allowed for a texture.
@@ -367,6 +377,35 @@
                                                     SDL_BlendMode *blendMode);
 
 /**
+ *  \brief Set the scale mode used for texture scale operations.
+ *
+ *  \param texture The texture to update.
+ *  \param scaleMode ::SDL_ScaleMode to use for texture scaling.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *
+ *  \note If the scale mode is not supported, the closest supported mode is
+ *        chosen.
+ *
+ *  \sa SDL_GetTextureScaleMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
+                                                    SDL_ScaleMode scaleMode);
+
+/**
+ *  \brief Get the scale mode used for texture scale operations.
+ *
+ *  \param texture   The texture to query.
+ *  \param scaleMode A pointer filled in with the current scale mode.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *
+ *  \sa SDL_SetTextureScaleMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
+                                                    SDL_ScaleMode *scaleMode);
+
+/**
  *  \brief Update the given texture rectangle with new pixel data.
  *
  *  \param texture   The texture to update
@@ -431,9 +470,30 @@
                                             void **pixels, int *pitch);
 
 /**
+ *  \brief Lock a portion of the texture for write-only pixel access.
+ *         Expose it as a SDL surface.
+ *
+ *  \param texture   The texture to lock for access, which was created with
+ *                   ::SDL_TEXTUREACCESS_STREAMING.
+ *  \param rect      A pointer to the rectangle to lock for access. If the rect
+ *                   is NULL, the entire texture will be locked.
+ *  \param surface   This is filled in with a SDL surface representing the locked area
+ *                   Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
+ *
+ *  \sa SDL_UnlockTexture()
+ */
+extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
+                                            const SDL_Rect *rect,
+                                            SDL_Surface **surface);
+
+/**
  *  \brief Unlock a texture, uploading the changes to video memory, if needed.
+ *         If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed.
  *
  *  \sa SDL_LockTexture()
+ *  \sa SDL_LockTextureToSurface()
  */
 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
 
@@ -558,8 +618,8 @@
  *  \brief Set the clip rectangle for the current target.
  *
  *  \param renderer The renderer for which clip rectangle should be set.
- *  \param rect   A pointer to the rectangle to set as the clip rectangle, or
- *                NULL to disable clipping.
+ *  \param rect   A pointer to the rectangle to set as the clip rectangle,
+ *                relative to the viewport, or NULL to disable clipping.
  *
  *  \return 0 on success, or -1 on error
  *
@@ -835,6 +895,148 @@
                                            const SDL_Point *center,
                                            const SDL_RendererFlip flip);
 
+
+/**
+ *  \brief Draw a point on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw a point.
+ *  \param x The x coordinate of the point.
+ *  \param y The y coordinate of the point.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
+                                                 float x, float y);
+
+/**
+ *  \brief Draw multiple points on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw multiple points.
+ *  \param points The points to draw
+ *  \param count The number of points to draw
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
+                                                  const SDL_FPoint * points,
+                                                  int count);
+
+/**
+ *  \brief Draw a line on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw a line.
+ *  \param x1 The x coordinate of the start point.
+ *  \param y1 The y coordinate of the start point.
+ *  \param x2 The x coordinate of the end point.
+ *  \param y2 The y coordinate of the end point.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
+                                                float x1, float y1, float x2, float y2);
+
+/**
+ *  \brief Draw a series of connected lines on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw multiple lines.
+ *  \param points The points along the lines
+ *  \param count The number of points, drawing count-1 lines
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
+                                                const SDL_FPoint * points,
+                                                int count);
+
+/**
+ *  \brief Draw a rectangle on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw a rectangle.
+ *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
+                                               const SDL_FRect * rect);
+
+/**
+ *  \brief Draw some number of rectangles on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw multiple rectangles.
+ *  \param rects A pointer to an array of destination rectangles.
+ *  \param count The number of rectangles.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
+                                                 const SDL_FRect * rects,
+                                                 int count);
+
+/**
+ *  \brief Fill a rectangle on the current rendering target with the drawing color.
+ *
+ *  \param renderer The renderer which should fill a rectangle.
+ *  \param rect A pointer to the destination rectangle, or NULL for the entire
+ *              rendering target.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
+                                                const SDL_FRect * rect);
+
+/**
+ *  \brief Fill some number of rectangles on the current rendering target with the drawing color.
+ *
+ *  \param renderer The renderer which should fill multiple rectangles.
+ *  \param rects A pointer to an array of destination rectangles.
+ *  \param count The number of rectangles.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
+                                                 const SDL_FRect * rects,
+                                                 int count);
+
+/**
+ *  \brief Copy a portion of the texture to the current rendering target.
+ *
+ *  \param renderer The renderer which should copy parts of a texture.
+ *  \param texture The source texture.
+ *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
+ *                   texture.
+ *  \param dstrect   A pointer to the destination rectangle, or NULL for the
+ *                   entire rendering target.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
+                                            SDL_Texture * texture,
+                                            const SDL_Rect * srcrect,
+                                            const SDL_FRect * dstrect);
+
+/**
+ *  \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
+ *
+ *  \param renderer The renderer which should copy parts of a texture.
+ *  \param texture The source texture.
+ *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
+ *                   texture.
+ *  \param dstrect   A pointer to the destination rectangle, or NULL for the
+ *                   entire rendering target.
+ *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
+ *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
+ *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
+                                            SDL_Texture * texture,
+                                            const SDL_Rect * srcrect,
+                                            const SDL_FRect * dstrect,
+                                            const double angle,
+                                            const SDL_FPoint *center,
+                                            const SDL_RendererFlip flip);
+
 /**
  *  \brief Read pixels from the current rendering target.
  *
@@ -876,6 +1078,31 @@
  */
 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
 
+/**
+ *  \brief Force the rendering context to flush any pending commands to the
+ *         underlying rendering API.
+ *
+ *  You do not need to (and in fact, shouldn't) call this function unless
+ *  you are planning to call into OpenGL/Direct3D/Metal/whatever directly
+ *  in addition to using an SDL_Renderer.
+ *
+ *  This is for a very-specific case: if you are using SDL's render API,
+ *  you asked for a specific renderer backend (OpenGL, Direct3D, etc),
+ *  you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
+ *  OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
+ *  this applies, you should call SDL_RenderFlush() between calls to SDL's
+ *  render API and the low-level API you're using in cooperation.
+ *
+ *  In all other cases, you can ignore this function. This is only here to
+ *  get maximum performance out of a specific situation. In all other cases,
+ *  SDL will do the right thing, perhaps at a performance loss.
+ *
+ *  This function is first available in SDL 2.0.10, and is not needed in
+ *  2.0.9 and earlier, as earlier versions did not queue rendering commands
+ *  at all, instead flushing them to the OS immediately.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
+
 
 /**
  *  \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
diff --git a/include/SDL2/SDL_revision.h b/include/SDL2/SDL_revision.h
new file mode 100644
index 0000000..d70fd69
--- /dev/null
+++ b/include/SDL2/SDL_revision.h
@@ -0,0 +1,2 @@
+#define SDL_REVISION "hg-0:aaaaaaaaaaah"
+#define SDL_REVISION_NUMBER 0
diff --git a/include/SDL2/SDL_rwops.h b/include/SDL2/SDL_rwops.h
index 0960699..6674f50 100644
--- a/include/SDL2/SDL_rwops.h
+++ b/include/SDL2/SDL_rwops.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -176,19 +176,48 @@
 #define RW_SEEK_END 2       /**< Seek relative to the end of data */
 
 /**
- *  \name Read/write macros
- *
- *  Macros to easily read and write from an SDL_RWops structure.
+ *  Return the size of the file in this rwops, or -1 if unknown
  */
-/* @{ */
-#define SDL_RWsize(ctx)         (ctx)->size(ctx)
-#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
-#define SDL_RWtell(ctx)         (ctx)->seek(ctx, 0, RW_SEEK_CUR)
-#define SDL_RWread(ctx, ptr, size, n)   (ctx)->read(ctx, ptr, size, n)
-#define SDL_RWwrite(ctx, ptr, size, n)  (ctx)->write(ctx, ptr, size, n)
-#define SDL_RWclose(ctx)        (ctx)->close(ctx)
-/* @} *//* Read/write macros */
+extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
 
+/**
+ *  Seek to \c offset relative to \c whence, one of stdio's whence values:
+ *  RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
+ *
+ *  \return the final offset in the data stream, or -1 on error.
+ */
+extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
+                                          Sint64 offset, int whence);
+
+/**
+ *  Return the current offset in the data stream, or -1 on error.
+ */
+extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context);
+
+/**
+ *  Read up to \c maxnum objects each of size \c size from the data
+ *  stream to the area pointed at by \c ptr.
+ *
+ *  \return the number of objects read, or 0 at error or end of file.
+ */
+extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
+                                          void *ptr, size_t size, size_t maxnum);
+
+/**
+ *  Write exactly \c num objects each of size \c size from the area
+ *  pointed at by \c ptr to data stream.
+ *
+ *  \return the number of objects written, or 0 at error or end of file.
+ */
+extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context,
+                                           const void *ptr, size_t size, size_t num);
+
+/**
+ *  Close and free an allocated SDL_RWops structure.
+ *
+ *  \return 0 if successful or -1 on write error when flushing data.
+ */
+extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context);
 
 /**
  *  Load all the data from an SDL data stream.
@@ -209,9 +238,17 @@
 /**
  *  Load an entire file.
  *
- *  Convenience macro.
+ *  The data is allocated with a zero byte at the end (null terminated)
+ *
+ *  If \c datasize is not NULL, it is filled with the size of the data read.
+ *
+ *  If \c freesrc is non-zero, the stream will be closed after being read.
+ *
+ *  The data should be freed with SDL_free().
+ *
+ *  \return the data, or NULL if there was an error.
  */
-#define SDL_LoadFile(file, datasize)   SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1)
+extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
 
 /**
  *  \name Read endian functions
diff --git a/include/SDL2/SDL_scancode.h b/include/SDL2/SDL_scancode.h
index 63871aa..b19197d 100644
--- a/include/SDL2/SDL_scancode.h
+++ b/include/SDL2/SDL_scancode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -38,7 +38,7 @@
  *  SDL_Event structure.
  *
  *  The values in this enumeration are based on the USB usage page standard:
- *  http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
+ *  https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
  */
 typedef enum
 {
diff --git a/include/SDL2/SDL_sensor.h b/include/SDL2/SDL_sensor.h
index ac163a8..5122ee1 100644
--- a/include/SDL2/SDL_sensor.h
+++ b/include/SDL2/SDL_sensor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,8 +26,8 @@
  *
  */
 
-#ifndef _SDL_sensor_h
-#define _SDL_sensor_h
+#ifndef SDL_sensor_h_
+#define SDL_sensor_h_
 
 #include "SDL_stdinc.h"
 #include "SDL_error.h"
@@ -246,6 +246,6 @@
 #endif
 #include "close_code.h"
 
-#endif /* _SDL_sensor_h */
+#endif /* SDL_sensor_h_ */
 
 /* vi: set ts=4 sw=4 expandtab: */
diff --git a/include/SDL2/SDL_shape.h b/include/SDL2/SDL_shape.h
index 40a6baa..cbd9deb 100644
--- a/include/SDL2/SDL_shape.h
+++ b/include/SDL2/SDL_shape.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_stdinc.h b/include/SDL2/SDL_stdinc.h
index e373bc3..d96e18b 100644
--- a/include/SDL2/SDL_stdinc.h
+++ b/include/SDL2/SDL_stdinc.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -408,6 +408,8 @@
 
 extern DECLSPEC int SDLCALL SDL_isdigit(int x);
 extern DECLSPEC int SDLCALL SDL_isspace(int x);
+extern DECLSPEC int SDLCALL SDL_isupper(int x);
+extern DECLSPEC int SDLCALL SDL_islower(int x);
 extern DECLSPEC int SDLCALL SDL_toupper(int x);
 extern DECLSPEC int SDLCALL SDL_tolower(int x);
 
@@ -415,11 +417,14 @@
 
 #define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
 #define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
+#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x)))
 
 /* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
 SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
 {
-#if defined(__GNUC__) && defined(i386)
+#ifdef __APPLE__
+    memset_pattern4(dst, &val, dwords * 4);
+#elif defined(__GNUC__) && defined(i386)
     int u0, u1, u2;
     __asm__ __volatile__ (
         "cld \n\t"
@@ -450,11 +455,14 @@
 extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
 extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
 
-extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr);
 extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
 extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
 extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
+extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr);
+extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle);
+
 extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
+extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
 
 extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
 extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
@@ -467,6 +475,7 @@
 extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c);
 extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c);
 extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle);
+extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr);
 extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str);
 
 extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix);
@@ -581,6 +590,7 @@
 #define SDL_strchr strchr
 #define SDL_strrchr strrchr
 #define SDL_strstr strstr
+#define SDL_strtokr strtok_r
 #define SDL_strcmp strcmp
 #define SDL_strncmp strncmp
 #define SDL_strcasecmp strcasecmp
diff --git a/include/SDL2/SDL_surface.h b/include/SDL2/SDL_surface.h
index 730d49f..0f11d17 100644
--- a/include/SDL2/SDL_surface.h
+++ b/include/SDL2/SDL_surface.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -53,6 +53,7 @@
 #define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
 #define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
 #define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
+#define SDL_SIMD_ALIGNED    0x00000008  /**< Surface uses aligned memory */
 /* @} *//* Surface flags */
 
 /**
diff --git a/include/SDL2/SDL_system.h b/include/SDL2/SDL_system.h
index 4dc372d..d7974eb 100644
--- a/include/SDL2/SDL_system.h
+++ b/include/SDL2/SDL_system.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -89,7 +89,7 @@
 #endif /* __LINUX__ */
 	
 /* Platform specific functions for iOS */
-#if defined(__IPHONEOS__) && __IPHONEOS__
+#ifdef __IPHONEOS__
 
 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
@@ -101,7 +101,7 @@
 
 
 /* Platform specific functions for Android */
-#if defined(__ANDROID__) && __ANDROID__
+#ifdef __ANDROID__
 
 /**
    \brief Get the JNI environment for the current thread
@@ -119,6 +119,32 @@
    (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
  */
 extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
+
+/**
+   \brief Return API level of the current device
+
+    API level 29: Android 10
+    API level 28: Android 9
+    API level 27: Android 8.1
+    API level 26: Android 8.0
+    API level 25: Android 7.1
+    API level 24: Android 7.0
+    API level 23: Android 6.0
+    API level 22: Android 5.1
+    API level 21: Android 5.0
+    API level 20: Android 4.4W
+    API level 19: Android 4.4
+    API level 18: Android 4.3
+    API level 17: Android 4.2
+    API level 16: Android 4.1
+    API level 15: Android 4.0.3
+    API level 14: Android 4.0
+    API level 13: Android 3.2
+    API level 12: Android 3.1
+    API level 11: Android 3.0
+    API level 10: Android 2.3.3
+ */
+extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
 
 /**
    \brief Return true if the application is running on Android TV
@@ -175,7 +201,7 @@
 #endif /* __ANDROID__ */
 
 /* Platform specific functions for WinRT */
-#if defined(__WINRT__) && __WINRT__
+#ifdef __WINRT__
 
 /**
  *  \brief WinRT / Windows Phone path types
@@ -268,6 +294,17 @@
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
 
+/* Functions used by iOS application delegates to notify SDL about state changes */
+extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
+extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
+extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
+extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
+extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
+extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
+#ifdef __IPHONEOS__
+extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
+#endif
+
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
 }
diff --git a/include/SDL2/SDL_syswm.h b/include/SDL2/SDL_syswm.h
index f1c4021..e877b2a 100644
--- a/include/SDL2/SDL_syswm.h
+++ b/include/SDL2/SDL_syswm.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -34,20 +34,23 @@
 #include "SDL_version.h"
 
 /**
- *  \file SDL_syswm.h
+ *  \brief SDL_syswm.h
  *
  *  Your application has access to a special type of event ::SDL_SYSWMEVENT,
  *  which contains window-manager specific information and arrives whenever
  *  an unhandled window event occurs.  This event is ignored by default, but
  *  you can enable it with SDL_EventState().
  */
-#ifdef SDL_PROTOTYPES_ONLY
 struct SDL_SysWMinfo;
-#else
+
+#if !defined(SDL_PROTOTYPES_ONLY)
 
 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
 #ifndef WIN32_LEAN_AND_MEAN
 #define WIN32_LEAN_AND_MEAN
+#endif
+#ifndef NOMINMAX   /* don't define min() and max(). */
+#define NOMINMAX
 #endif
 #include <windows.h>
 #endif
@@ -103,6 +106,8 @@
 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
 #include "SDL_egl.h"
 #endif
+#endif /* SDL_PROTOTYPES_ONLY */
+
 
 #include "begin_code.h"
 /* Set up for C function definitions, even when using C++ */
@@ -110,6 +115,7 @@
 extern "C" {
 #endif
 
+#if !defined(SDL_PROTOTYPES_ONLY)
 /**
  *  These are the various supported windowing subsystems
  */
@@ -122,11 +128,12 @@
     SDL_SYSWM_COCOA,
     SDL_SYSWM_UIKIT,
     SDL_SYSWM_WAYLAND,
-    SDL_SYSWM_MIR,
+    SDL_SYSWM_MIR,  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
     SDL_SYSWM_WINRT,
     SDL_SYSWM_ANDROID,
     SDL_SYSWM_VIVANTE,
-    SDL_SYSWM_OS2
+    SDL_SYSWM_OS2,
+    SDL_SYSWM_HAIKU
 } SDL_SYSWM_TYPE;
 
 /**
@@ -257,11 +264,11 @@
             struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
         } wl;
 #endif
-#if defined(SDL_VIDEO_DRIVER_MIR)
+#if defined(SDL_VIDEO_DRIVER_MIR)  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
         struct
         {
-            struct MirConnection *connection;  /**< Mir display server connection */
-            struct MirSurface *surface;  /**< Mir surface */
+            void *connection;  /**< Mir display server connection */
+            void *surface;  /**< Mir surface */
         } mir;
 #endif
 
diff --git a/include/SDL2/SDL_thread.h b/include/SDL2/SDL_thread.h
index 554dd0b..557ec64 100644
--- a/include/SDL2/SDL_thread.h
+++ b/include/SDL2/SDL_thread.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -69,7 +69,7 @@
  */
 typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
 
-#if defined(__WIN32__) && !defined(HAVE_LIBC)
+#if defined(__WIN32__)
 /**
  *  \file SDL_thread.h
  *
@@ -98,6 +98,13 @@
                     void * /*arg*/, unsigned, unsigned * /* threadID */);
 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
 
+#ifndef SDL_beginthread
+#define SDL_beginthread _beginthreadex
+#endif
+#ifndef SDL_endthread
+#define SDL_endthread _endthreadex
+#endif
+
 /**
  *  Create a thread.
  */
@@ -118,12 +125,12 @@
  */
 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
 #undef SDL_CreateThread
-#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
 #undef SDL_CreateThreadWithStackSize
-#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
 #else
-#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
-#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
 #endif
 
 #elif defined(__OS2__)
@@ -132,13 +139,23 @@
  * into a dll with Watcom's runtime statically linked.
  */
 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+
 #ifndef __EMX__
 #include <process.h>
 #else
 #include <stdlib.h>
 #endif
+
 typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
 typedef void (*pfnSDL_CurrentEndThread)(void);
+
+#ifndef SDL_beginthread
+#define SDL_beginthread _beginthread
+#endif
+#ifndef SDL_endthread
+#define SDL_endthread _endthread
+#endif
+
 extern DECLSPEC SDL_Thread *SDLCALL
 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
                  pfnSDL_CurrentBeginThread pfnBeginThread,
@@ -147,14 +164,15 @@
 SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
                  pfnSDL_CurrentBeginThread pfnBeginThread,
                  pfnSDL_CurrentEndThread pfnEndThread);
+
 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
 #undef SDL_CreateThread
-#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
 #undef SDL_CreateThreadWithStackSize
-#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
 #else
-#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
-#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
 #endif
 
 #else
diff --git a/include/SDL2/SDL_timer.h b/include/SDL2/SDL_timer.h
index 5600618..aada717 100644
--- a/include/SDL2/SDL_timer.h
+++ b/include/SDL2/SDL_timer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_touch.h b/include/SDL2/SDL_touch.h
index f4075e7..fa5a37c 100644
--- a/include/SDL2/SDL_touch.h
+++ b/include/SDL2/SDL_touch.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -41,6 +41,14 @@
 typedef Sint64 SDL_TouchID;
 typedef Sint64 SDL_FingerID;
 
+typedef enum
+{
+    SDL_TOUCH_DEVICE_INVALID = -1,
+    SDL_TOUCH_DEVICE_DIRECT,            /* touch screen with window-relative coordinates */
+    SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
+    SDL_TOUCH_DEVICE_INDIRECT_RELATIVE  /* trackpad with screen cursor-relative coordinates */
+} SDL_TouchDeviceType;
+
 typedef struct SDL_Finger
 {
     SDL_FingerID id;
@@ -51,6 +59,9 @@
 
 /* Used as the device ID for mouse events simulated with touch input */
 #define SDL_TOUCH_MOUSEID ((Uint32)-1)
+
+/* Used as the SDL_TouchID for touch events simulated with mouse input */
+#define SDL_MOUSE_TOUCHID ((Sint64)-1)
 
 
 /* Function prototypes */
@@ -66,6 +77,11 @@
 extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
 
 /**
+ * \brief Get the type of the given touch device.
+ */
+extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
+
+/**
  *  \brief Get the number of active fingers for a given touch device.
  */
 extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
diff --git a/include/SDL2/SDL_types.h b/include/SDL2/SDL_types.h
index 4ac248c..b6bb571 100644
--- a/include/SDL2/SDL_types.h
+++ b/include/SDL2/SDL_types.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
diff --git a/include/SDL2/SDL_version.h b/include/SDL2/SDL_version.h
index 31443e1..c824b1d 100644
--- a/include/SDL2/SDL_version.h
+++ b/include/SDL2/SDL_version.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -59,7 +59,7 @@
 */
 #define SDL_MAJOR_VERSION   2
 #define SDL_MINOR_VERSION   0
-#define SDL_PATCHLEVEL      9
+#define SDL_PATCHLEVEL      12
 
 /**
  *  \brief Macro to determine SDL version program was compiled against.
diff --git a/include/SDL2/SDL_video.h b/include/SDL2/SDL_video.h
index 461f138..20d4ce2 100644
--- a/include/SDL2/SDL_video.h
+++ b/include/SDL2/SDL_video.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -96,7 +96,6 @@
  */
 typedef enum
 {
-    /* !!! FIXME: change this to name = (1<<x). */
     SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
     SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
     SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
diff --git a/include/SDL2/SDL_vulkan.h b/include/SDL2/SDL_vulkan.h
index 972cca4..db72be2 100644
--- a/include/SDL2/SDL_vulkan.h
+++ b/include/SDL2/SDL_vulkan.h
@@ -98,8 +98,8 @@
  *        applications to link with libvulkan (and historically MoltenVK was
  *        provided as a static library). If it is not found then, on macOS, SDL
  *        will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
- *        \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order.
- *        On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications
+ *        followed by \c libvulkan.dylib, in that order.
+ *        On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
  *        using a dynamic framework or .dylib must ensure it is included in its
  *        application bundle.
  *
diff --git a/include/SDL2/begin_code.h b/include/SDL2/begin_code.h
index 6c21062..170d69e 100644
--- a/include/SDL2/begin_code.h
+++ b/include/SDL2/begin_code.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -105,6 +105,9 @@
 #ifdef _MSC_VER
 #pragma warning(disable: 4103)
 #endif
+#ifdef __clang__
+#pragma clang diagnostic ignored "-Wpragma-pack"
+#endif
 #ifdef __BORLANDC__
 #pragma nopackwarning
 #endif
diff --git a/include/SDL2/close_code.h b/include/SDL2/close_code.h
index b3b70a4..6aa411b 100644
--- a/include/SDL2/close_code.h
+++ b/include/SDL2/close_code.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,6 +26,9 @@
  *  after you finish any function and structure declarations in your headers
  */
 
+#ifndef _begin_code_h
+#error close_code.h included without matching begin_code.h
+#endif
 #undef _begin_code_h
 
 /* Reset structure packing at previous byte alignment */
diff --git a/osx/libSDL2.dylib b/osx/libSDL2.dylib
index 8dfaef8..1b46b79 100755
--- a/osx/libSDL2.dylib
+++ b/osx/libSDL2.dylib
Binary files differ

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