From 03f8528315fa46c95991a34f3325d7b33ae5538c Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Sat, 02 May 2020 21:48:36 +0000
Subject: [PATCH] Update source to SDL2 2.0.12

---
 source/src/video/winrt/SDL_winrtpointerinput.cpp |   28 +++++-----------------------
 1 files changed, 5 insertions(+), 23 deletions(-)

diff --git a/source/src/video/winrt/SDL_winrtpointerinput.cpp b/source/src/video/winrt/SDL_winrtpointerinput.cpp
index bc438f2..94663ff 100644
--- a/source/src/video/winrt/SDL_winrtpointerinput.cpp
+++ b/source/src/video/winrt/SDL_winrtpointerinput.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -38,13 +38,12 @@
 
 /* File-specific globals: */
 static SDL_TouchID WINRT_TouchID = 1;
-static unsigned int WINRT_LeftFingerDown = 0;
 
 
 void
 WINRT_InitTouch(_THIS)
 {
-    SDL_AddTouch(WINRT_TouchID, "");
+    SDL_AddTouch(WINRT_TouchID, SDL_TOUCH_DEVICE_DIRECT, "");
 }
 
 
@@ -231,18 +230,10 @@
         Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
         Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
 
-        if (!WINRT_LeftFingerDown) {
-            if (button) {
-                SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
-                SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, button);
-            }
-
-            WINRT_LeftFingerDown = pointerPoint->PointerId;
-        }
-
         SDL_SendTouch(
             WINRT_TouchID,
             (SDL_FingerID) pointerPoint->PointerId,
+            window,
             SDL_TRUE,
             normalizedPoint.X,
             normalizedPoint.Y,
@@ -263,13 +254,10 @@
     if ( ! WINRT_IsTouchEvent(pointerPoint)) {
         SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
     } else {
-        if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
-            SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
-        }
-
         SDL_SendTouchMotion(
             WINRT_TouchID,
             (SDL_FingerID) pointerPoint->PointerId,
+            window,
             normalizedPoint.X,
             normalizedPoint.Y,
             pointerPoint->Properties->Pressure);
@@ -289,16 +277,10 @@
     } else {
         Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
 
-        if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
-            if (button) {
-                SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, button);
-            }
-            WINRT_LeftFingerDown = 0;
-        }
-
         SDL_SendTouch(
             WINRT_TouchID,
             (SDL_FingerID) pointerPoint->PointerId,
+            window,
             SDL_FALSE,
             normalizedPoint.X,
             normalizedPoint.Y,

--
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