From 03f8528315fa46c95991a34f3325d7b33ae5538c Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Sat, 02 May 2020 21:48:36 +0000
Subject: [PATCH] Update source to SDL2 2.0.12
---
source/src/video/emscripten/SDL_emscriptenopengles.c | 15 +--------------
1 files changed, 1 insertions(+), 14 deletions(-)
diff --git a/source/src/video/emscripten/SDL_emscriptenopengles.c b/source/src/video/emscripten/SDL_emscriptenopengles.c
index 7d8c005..f806bbe 100644
--- a/source/src/video/emscripten/SDL_emscriptenopengles.c
+++ b/source/src/video/emscripten/SDL_emscriptenopengles.c
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -79,19 +79,6 @@
}
return 0;
-}
-
-void
-Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
-{
- /*
- WebGL contexts can't actually be deleted, so we need to reset it.
- ES2 renderer resets state on init anyway, clearing the canvas should be enough
- */
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
- SDL_EGL_DeleteContext(_this, context);
}
SDL_EGL_CreateContext_impl(Emscripten)
--
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