From 03f8528315fa46c95991a34f3325d7b33ae5538c Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Sat, 02 May 2020 21:48:36 +0000
Subject: [PATCH] Update source to SDL2 2.0.12
---
source/docs/README-cmake.md | 58 +++++++++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 55 insertions(+), 3 deletions(-)
diff --git a/source/docs/README-cmake.md b/source/docs/README-cmake.md
index 5b440c5..b13f2d2 100644
--- a/source/docs/README-cmake.md
+++ b/source/docs/README-cmake.md
@@ -1,6 +1,6 @@
-CMake
+CMake
================================================================================
-(www.cmake.org)
+(www.cmake.org)
SDL's build system was traditionally based on autotools. Over time, this
approach has suffered from several issues across the different supported
@@ -15,7 +15,7 @@
* Linux
* VS.NET 2010
* MinGW and Msys
-* OS X with support for XCode
+* macOS, iOS, and tvOS, with support for XCode
================================================================================
@@ -30,3 +30,55 @@
cmake ../sdl
This will build the static and dynamic versions of SDL in the ~/build directory.
+
+
+================================================================================
+Usage, iOS/tvOS
+================================================================================
+
+CMake 3.14+ natively includes support for iOS and tvOS. SDL binaries may be built
+using Xcode or Make, possibly among other build-systems.
+
+When using a recent version of CMake (3.14+), it should be possible to:
+
+- build SDL for iOS, both static and dynamic
+- build SDL test apps (as iOS/tvOS .app bundles)
+- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
+
+To use, set the following CMake variables when running CMake's configuration stage:
+
+- `CMAKE_SYSTEM_NAME=<OS>` (either `iOS` or `tvOS`)
+- `CMAKE_OSX_SYSROOT=<SDK>` (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`,
+ `appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.)
+- `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64")
+
+
+### Examples (for iOS/tvOS):
+
+- for iOS-Simulator, using the latest, installed SDK:
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
+
+- for iOS-Device, using the latest, installed SDK, 64-bit only
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64`
+
+- for iOS-Device, using the latest, installed SDK, mixed 32/64 bit
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"`
+
+- for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64`
+
+- for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
+
+ `cmake ~/sdl -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
+
+- for tvOS-Simulator, using the latest, installed SDK:
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
+
+- for tvOS-Device, using the latest, installed SDK:
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`
--
Gitblit v1.9.3