| | |
| | | { |
| | | case FOURCC_DXT1: |
| | | *_glfmt = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| | | calcSize = ((width ? ((width + 3) / 4) : 1) * 8) * height; |
| | | calcSize = ((width ? ((width + 3) / 4) : 1) * 8) * |
| | | (height ? ((height + 3) / 4) : 1); |
| | | break; |
| | | case FOURCC_DXT3: |
| | | *_glfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; |
| | | calcSize = ((width ? ((width + 3) / 4) : 1) * 16) * height; |
| | | calcSize = ((width ? ((width + 3) / 4) : 1) * 16) * |
| | | (height ? ((height + 3) / 4) : 1); |
| | | break; |
| | | case FOURCC_DXT5: |
| | | *_glfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; |
| | | calcSize = ((width ? ((width + 3) / 4) : 1) * 16) * height; |
| | | calcSize = ((width ? ((width + 3) / 4) : 1) * 16) * |
| | | (height ? ((height + 3) / 4) : 1); |
| | | break; |
| | | |
| | | // !!! FIXME: DX10 is an extended header, introduced by DirectX 10. |