glddstest.c
@@ -270,8 +270,7 @@ // glewInit might raise errors if we got an OpenGL 3.0 context // ignore them // in this case glGetError is simpler than fooling around with callbacks GLenum err = GL_NO_ERROR; while ((err = glGetError()) != GL_NO_ERROR) { } while (glGetError() != GL_NO_ERROR) { } for (int i = 1; i < argc; i++) { glddstest(argv[i]);